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How a Fairfax Co. school crafted an escape room to help students review old material

Students in Fairfax County, Virginia, work to solve a puzzle and flee an escape room. (Courtesy FCPS/Donnie Biggs)
Students participate in an escape room in Fairfax County, Virginia. (Courtesy Donnie Biggs/FCPS)
Students watch a video before participating in an escape room in Fairfax County, Virginia. (Courtesy Donnie Biggs/FCPS)
Students at Luther Jackson Middle School participate in an escape room. (Courtesy Donnie Biggs/FCPS)
Students at Luther Jackson Middle School participate in an escape room. (Courtesy Donnie Biggs/FCPS)
Students at Luther Jackson Middle School participate in an escape room. (Courtesy Donnie Biggs/FCPS)
Students at Luther Jackson Middle School participate in an escape room. (Courtesy Donnie Biggs/FCPS)
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Students in Fairfax County, Virginia, work to solve a puzzle and flee an escape room. (Courtesy FCPS/Donnie Biggs)

While Fairfax County, Virginia, public schools held classes virtually in the midst of the pandemic, Matt Hoffert was brainstorming ways to get kids excited about returning to classrooms.

The afterschool program specialist at Luther Jackson Middle School recalled an old computer lab in the back of the school鈥檚 library that became excessive when students had laptops assigned to them.

Hoffert, an escape room fanatic, had always hoped to create an interactive student space that required the type of critical thinking, collaboration and strategic planning needed to complete a puzzle and be freed from the game.

On a whim in the fall of 2020, Hoffert sent an email to Bond鈥檚 Escape Room, the company behind two escape room locations in Northern Virginia. Two days later, he received a message from the company鈥檚 puzzle designer, Andrew Nicholson, eager to begin working. Nicholson said the company had wanted to work with schools for years.

The pair worked to craft the county school system鈥檚 first escape room, an academic puzzle for the school鈥檚 eighth graders to review material taught in seventh grade. Since the concept debuted earlier this month, it has some students so invested that they asked Hoffert if they can return after school to complete the maze.

鈥淭he idea here is to just have a series of puzzles that kind of build off each other,鈥 Hoffert told 草莓传媒. 鈥淭his isn鈥檛 really meant to be a curriculum review activity. This is more like a critical thinking, collaborating activity that happens to include some curriculum elements just to bring it all together.鈥

Hoffert wanted the puzzle to resemble an actual escape room, rather than one that used printer paper and parts from a hardware store. Construction on the project started in the spring, and all of the pieces arrived over the summer.

When they enter the room, a group of between 10 and 12 students are told the school鈥檚 mascot, Jackson the Tiger, has been kidnapped by an evil twin. In order to free him, they have to navigate eight puzzle boxes. In the introductory video, Hoffert tells students everything needed to solve the puzzles is 鈥渆ither in your brain, or in or on one of the boxes.鈥

Every box has the elements of a puzzle on top, a lock and a door with a magnetic trigger on it. As students progress, they collect curriculum stones, and when they earn the last one, they have the power to rescue the mascot.

Topics at each box range from science, math, history and English. And as is true in traditional escape rooms, the school鈥檚 variation has a facilitator who will provide hints if the group gets stuck.

Ideally, Hoffert said, students will work their way through the maze in about 45 minutes.

鈥淲e didn鈥檛 want to make it too easy,鈥 Hoffert said. 鈥淲e didn鈥檛 want kids to fly through it in 20 minutes and be done. We鈥檙e trying to find that balance of not too easy, but not so difficult that it just frustrates everybody and they don鈥檛 want to do it anymore.鈥

Regardless of whether the students are able to free the mascot, Hoffert ends the game by asking what they learned from the experience and which puzzles they felt were the hardest. For him, the students鈥 determination has proven to be rewarding.

鈥淚t鈥檚 fun to solve it and win and end the game, but the real learning is that experience where they鈥檙e learning to be a good communicator and a good collaborator and a critical thinker,鈥 Hoffert said.

The escape room, Hoffert said, was funded through a partnership with Fairfax-based engineering firm Dewberry.

Because a different group of eighth graders will arrive in the fall, Hoffert said he doesn鈥檛 anticipate needing to change much of the puzzle. But he may be pressed to come up with other ideas, as several teachers and librarians from other schools have contacted him asking how to replicate the concept.

鈥淚 really wanted something that would get kids talking and get kids excited about being here in the building,鈥 Hoffert said. 鈥淛ust a feature piece, something cool at our school that we have. It鈥檚 been fun to see that come together.鈥

Scott Gelman

Scott Gelman is a digital editor and writer for 草莓传媒. A South Florida native, Scott graduated from the University of Maryland in 2019. During his time in College Park, he worked for The Diamondback, the school鈥檚 student newspaper.

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